Post by Evergreen on Dec 23, 2016 13:59:18 GMT -5
A list of the powers each deity gives and a detailed description. A deity usually gifts one (at most two) powers to a mortal canine. Canines can only be blessed by one deity.
Bandia
Light type
Astral vision- User can see overlapping dimensions/planes of existence and the unseen creatures inhabiting them, but not into other realities or dimensions that do not directly overlap their own.
Limitations:
- May need to focus to turn on and off.
- Creatures may be aware that user can see them and may or may not be able to harm the user.
Aura reading- The user can perceive auras, normally invisible fields of energy that surround every living thing. This can be used to sense emotions, health levels, power type (if there is one present), or the targets moral alignment (which appear to the user in various colors for various emotions, health levels, and power type. They may also be able to sense auras surrounding inanimate objects under special circumstances.
Limitations:
- Some users rely on being within physical visual range.
- Could be limited on how many auras one can see at a time.
- Some could be limited on how long an aura can be seen due to risks of headaches.
Color Code Key:
- Dark Red = Angry/aggressive/annoyed/envious/jealous
- Mix of Red and Orange = Fire type
- Bright Red = Unhealthy/sick/injured
- Yellow = Happy/carefree/joyful/energetic/friendly
- Purple = Pampered/romantic
- Dark Blue = Sad/upset/grieving/lonely
- Light Blue = Anticipation/eagerness/determination
- Mix of Beige and Light Blue = Water type
- Green = Healthy/fit/strong/neutral
- Mix of Green and Brown = Earth Type
- Lavender = Calm/sleepy/relaxed/gentile/kind/caring/helpful
- Pink = Innocent/naive/clueless
- Grey = Cautious/careful/skeptical/fearful/worried
- Mix of Grey and Black = Shadow type
- Brown = Shame/guilt/embarrassment
- Black = Powerful/secretive/greedy
- Mix of Black and Purple = Shadow type
- White = Truthful/honest/mentally stable
- Mix of White and Grey = Wind type
- Mix of White and Light Blue = Sky type
- Mix of White and Yellow = Light type
Ice/snow manipulation- User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Limitations:
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be unable to create ice, being limited to manipulating only from already existing sources.
- Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
- Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under various forces.
- Melt under extreme heat.
Death sense- The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
Limitations:
- May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
- May be always on (passive).
- May not work on the user's own death.
- Only works on beings capable of dying.
- May only work on beings with a soul.
- May only be able to see natural death.
- Deaths may always happen despite the user's actions.
- They may come out as signs or clues.
Sin detection- User can sense the presence of sins/vices and possibly gain detailed understanding about the sins/vices they are sensing, including the amount/type of sins/vices they are sensing. The sins appear to the user as mutant, horrid creatures that surround the target.
Limitations:
- Some targets may be immune to the users' detection.
- Range of ability varies from user to user.
- Sensing everyone's sins may have negative effects to users mind.
Tine
Death sense- The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
Limitations:
- May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
- May be always on (passive).
- May not work on the user's own death.
- Only works on beings capable of dying.
- May only work on beings with a soul.
- May only be able to see natural death.
- Deaths may always happen despite the user's actions.
- They may come out as signs or clues.
Fire/heat manipulation- User can create, shape and manipulate fire and heat by increasing the kinetic energy of atoms and thus making things heat up, for various effects and combinations. The user can choose to make the fire of any color that they choose (pink, neon green, white, black, etc.- but NOT rainbow or clear).
Limitations:
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be unable to create fire, being limited to manipulating only from already existing sources.
- Creation of fire may depend on the amount of moisture around, wet areas such as swamps or beaches could make this difficult or impossible.
- Fire is affected by everything that normal fire would be.
- Can be put out by water.
- User may lose control of the fire is strong gusts of wind are present.
- User may burn themselves on accident.
- Does not work underwater, the rain forest or in high altitude areas to to the air's lower oxygen content.
- Requires immense concentration- lack of concentration may result in unintentional severe injury or even death of the user or someone nearby.
- Cannot destroy rock/stone, hardened mud/clay, or brick.
Scath
Dark type
Enhanced immune system- less prone to illnesses and infection. Always activated (passive).
Limitations:
- User is still prone to heatstroke, hypothermia, parasites, poison (though it delays the effects of poison by at most a day after contact), and physical harm.
Hypnosis-
Shadow hopper-
Memory manipulation/creation- The user can insert false memories, create phobias, and create voices in another canine's mind to drive them mentally insane. Limitations:
- Target must be within eyesight of user.
- Target may counter this by thinking of positive things/events.
- Cannot be used if target and user are moving at high speeds.
Dream visitation- User is able to take on an astral form and visit someone who they're thinking of in the target's dreams to converse with them. Limitations:
- Target must be asleep.
- User may be affected by events that are happening within the target's dreams; both positive and negative.
- User must be in deep meditation to activate this power.
- User may suffer from headaches, dizziness, blurry vision, or fatigue after using this power.
Spirit Form- User can take on a spirit form for a brief time. This power is often used by the user to spy on others; as this form makes it possible to vanish inside solid objects and to harmlessly pass through them.
Limitations:
- User must find a safe, protected place before they use this power.
- User's physical body can still be harmed by others while the user is in this form.
- Cannot be used in battle.
- The user is still visible to others while in this form.
- Does not work underwater.
- User must enter a full meditative state before this power is activated.
- User may suffer from blurry vision, headaches, or dizziness after using this power.
Fear inducement- User can cause another to feel an immense amount of dread and fear by sight alone. This may sometimes stun the target for a brief time. May also be used to manipulate others.
Limitations:
- User must be able to see the target and vice versa.
- May always be active (passive).
- Does not work if target and/or user are moving at high speeds.
- Does not work in dark places.
Vertigo inducement- The user emits a series of high-pitched clicks by using their tongues and teeth. The clicks make anyone within a three foot radius of the user feel dizzy, disoriented, unbalanced, or confused. May cause deafness in rare cases by bursting the eardrums of the target.
Limitations:
- User is not always immune to their own attacks.
- Requires focus to activate.
- Fades after a few seconds; recharge time is up to two hours
- Not as effective if the user and the target are moving at high speeds.
- Target must be within eyesight of the user.
- If the user becomes distracted while using this power, it automatically shuts off and the target is spared of any of its ill effects.
- Does not work underwater, at high altitudes, or in caves.
- Does not effect those who are deaf.
Telepathy- User can read/sense another canine's thoughts, communicate with them mentally, and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
However, there are side effects:
- Does not work on mindless beings (corpses, animated objects, robots, etc.).
- Limited to a certain range to work, including touch or eye contact only.
- Limited to one target at a time to focus on.
- May be constantly active (passive)and have to constantly hear thoughts.
- Since the user constantly hears thoughts, this power becomes ineffective in large crowds.
- May not be able to read impulsive actions.
- May get overwhelmed by too many thoughts.
- Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
- The more intense the thought, the louder it sounds to the user.
Miasma emission- User can exude toxic gases by opening their mouths and exhaling, causing various effects on others who inhale these fumes including hyper stimulation, lethargy, coma, dizziness, itchy/watery eyes, temporary blindness, or chemical burns on the body. Because gas diffuses indefinitely in concentration, it becomes less potent and less concentrated once it has expanded.
However, there are side effects:
- May be constantly active.
- User may be incapable of singling secreted chemical.
- Gas is not always toxic to the target.
- Sometimes incapable of bodily harm.
Tracking evasion- User is able to cover up their scent and their paw prints fade soon after they are made.
However, there are side effects:
- Requires focus to activate.
- Only lasts for up to 40 seconds and requires a "cool down" time of about an hour before it can be used again.
- User usually suffers from fatigue and slowed reflexes after this power has been used.
Ionsai
Good coordination
Enhanced physical strength
Muscle manipulation
Fat manipulation
360 degree vision- User is able to rotate their head in every which way; like an owl, without feeling any sort of pain.
Risks:
- Rotating head too fast/too sudden may result in whiplash or a broken neck for the user.
- Always active (passive).
Necromacy- The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways), or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.
Domhan
Earth type
Sound mimicry- User can mimic the sound of anything in their surroundings; from a trickling stream, rain, or wind through trees to a cricket's chirp or a lion's roar. Often used when hiding, for intimidation purposes, or by some males to woo females.
Whittle- User can reshape small pieces of wood or small chunks of rock (i.e. twigs/sticks,small fallen branches, small rocks) into small figurines of various animals or useful items like a box or bowl for their personal use, as items to trade, or for gifts. The user may also choose to add intricate carvings and detail to their works. The more fine/intricate the detail, the higher amount of focus and energy needed. The crafted items do NOT need to be purchased from the site store.
Limitations:
- User cannot create weapons or sharp edges.
- Can only be used twice in every RL (real life) month (to avoid abuse of this power).
- User may suffer from headaches after using this power.
- Does not work with wet wood.
- Wooden items are still prone to rotting if left out in the elements.
- Stone items are still prone to erosion by wind and water if left out in the elements.
- User may suffer from fatigue
Photosynthesis- By laying out in a patch of sunlight fully exposed, the user is able to restore mild injuries that they sustained (i.e. shallow cuts, bald patches, and puncture wounds). They can also use this by means to get nourishment and energy when there is a lack of prey (i.e. a famine or during the Winter months). Little leaves of any shape typically sprout among the fur behind the user's ears, down the back of their neck and spine, and on the tail. The leaves change colors in the Fall months, are gone in the Winter months (with the exception of a few leaves due to the shorter days), and grow back in the Spring months; a cycle that repeats itself every year. Always activated (passive).
Limitations:
- Does not work at night, in the shade, or on overcast days.
- User cannot heal the physical wounds of others.
- User becomes moody and lethargic/drowsy if they don't lay in the sun at least once a day.
Pollen scatter- Every time the user shakes their coat, pollen is released into the air around them and will fertilize the plants around them. Typically at its most intense in the Spring months. Practically nonexistent during the Winter and Fall months. Always activated (passive).
Limitations:
- User cannot choose to scatter pollen for a particular plant that they want; it's totally random.
- May cause sneezing, coughing, and mild breathing problems for those around the user (even the user themselves); canines under a year and over seven years are more negatively affected than a full-grown, healthy canine (those that are sick are negatively impacted as well).
Scmall
Sky type
Fog manipulation By moving a paw or even a tail, the user is able to manipulate fog into various shapes and forms. They can also use this to make a fog "cloak" or "screen"around them in order to avoid bringing unwanted attention and it may mute/distort any sounds that the user may make or their scent (does not completely conceal sound or scent).
- User cannot generate fog out of nothing; they must work with existing fog.
Uisce
Water type
Aquatic understanding- User is able to communicate via telepathy with all sea creatures (sharks, seals, whales, sea snakes, fish, etc.).
Limitations:
- Always active (passive) for small sea creatures like octopi, small squid, crabs, cuttlefish, and smaller fish (trout, herring, blue tang, clown fish, eel, etc.).
- Also works for the juveniles of large sea creatures to some extent.
- Larger sea creature (whale, sea turtle, orca, dolphin, ray, manatee, seal/sea lion, shark, etc.) = more focus to try to communicate with them.
- Target must be within user's eyesight.
- Does not work on dry land, but it works on beaches.
- Does not work on shellfish, jellyfish, coral, buried/hidden sea creatures, plankton, or sponges.
- Works in fresh water and in salt water.
Water purification- By dipping their muzzle or paw into a body of water contaminated by trash, bacteria, or chemicals, the user is able to purify that body of water in order for it to be safely consumed and for others to swim in it. This also makes salt water drinkable for the user (and the user only). The user is also able to sense contaminated/unclean bodies of water within a 10yd radius of themselves.
Limitations:
- User may become violently ill for a few days after purifying a contaminated body of water.
- Always activated (passive).
Condensation- The user is able to exhale a small cloud of water vapor in front of them, which is often used to cool themselves or another off on a hot day. This can also be used to water small plants (no bigger than a shrub).
Limitations:
- Does not work in regions with little or no water.
- More likely to fail during a drought.
- Works best if used near a natural water source (lake, river, ocean, pond, etc.) or in areas with high humidity.
- Not as strong in the Summer and Winter months.
Aqua Radar- Using water molecules that are in the air as well as the atmospheric pressure, the user is able to predict (with some accuracy) if any rain/snow storms, hurricanes, floods, or tidal waves are going to hit. Always activated (passive).
Limitations:
- Time and location of the strike are approximate.
- User can't tell for sure what natural disaster out of those listed is going to hit. They can use the temperature, location, and season to form an educated guess.
- Does not work underwater or in dry regions.
- Hard to use at high altitudes due to the change of atmospheric pressure.
Flam
Fire type
Fever- The user's body temperature is unusually hot and allows him/her to make quick, sudden movements at high speeds for a short period of time. Always activated (passive).
Limitations:
- User may unintentionally singe the fur of another canine when touched. User does not notice this heat radiating off of their body.
- Reflexes slowed in cold regions and during the Winter and Fall months.
- User does run the risk of overheating and fainting if they fail to slow down and take breaks often from running.
- User is capable of singing leaves and twigs on contact.
- User cannot use this to create fire or to burn wood or food on contact.
- Reflexes also slowed if user gets wet.
- Does not work underwater.
Blood boil- User is able to heat their blood up to high temperatures in order to allow for a brief increase in power and speed.
Limitations:
- If user is attacked while this power is in use, the user's blood may give the attacker first degree or rarely second degree burns. Can blind the attacker if it lands in their eyes. Can also cause bare/exposed skin (nose, inside of ears, paw pads, tongue, groin) to redden and become covered in painful pus-filled blisters that may need to be popped.
- Plants splattered with any heated blood is singed and may occasionally burst into flame if they are dry.
- If activated for too long, the user runs the risk of overheating and fainting.
Heat compress- By laying a paw or muzzle on another, the user is able to relieve them of any sore or stiff muscles.
Convection- The user absorbs some of earth's geothermal energy to heat up their nails or teeth just enough to burn flesh to the second degree at most before putting that used energy back into the earth.
Limitations:
- User must be touching the ground with at least two paws.
- User does run the risk of burning themselves in the first degree should they lick themselves or take care of a bothersome itch while this power is in use.
- Does not work when there's snow or waterlogged earth on the ground.
- If activated for too long, the user runs the risk of overheating and fainting.
Gaoithe
Wind type
Fiach
Life pulse- User is able to detect the heartbeat of any living thing within a ten foot radius as vibrations through the earth. From this, they can tell how fast a creature is moving, how close it is to the user, its health condition, and its size. Always activated (passive).
Limitations:
- Does not work on animals in the air or in trees; animals must be directly on the ground.
- User cannot use an animal's heartbeat to determine its species or age.
Cosaint
Stoirm
Electric type
Bandia
Light type
Astral vision- User can see overlapping dimensions/planes of existence and the unseen creatures inhabiting them, but not into other realities or dimensions that do not directly overlap their own.
Limitations:
- May need to focus to turn on and off.
- Creatures may be aware that user can see them and may or may not be able to harm the user.
Aura reading- The user can perceive auras, normally invisible fields of energy that surround every living thing. This can be used to sense emotions, health levels, power type (if there is one present), or the targets moral alignment (which appear to the user in various colors for various emotions, health levels, and power type. They may also be able to sense auras surrounding inanimate objects under special circumstances.
Limitations:
- Some users rely on being within physical visual range.
- Could be limited on how many auras one can see at a time.
- Some could be limited on how long an aura can be seen due to risks of headaches.
Color Code Key:
- Dark Red = Angry/aggressive/annoyed/envious/jealous
- Mix of Red and Orange = Fire type
- Bright Red = Unhealthy/sick/injured
- Yellow = Happy/carefree/joyful/energetic/friendly
- Purple = Pampered/romantic
- Dark Blue = Sad/upset/grieving/lonely
- Light Blue = Anticipation/eagerness/determination
- Mix of Beige and Light Blue = Water type
- Green = Healthy/fit/strong/neutral
- Mix of Green and Brown = Earth Type
- Lavender = Calm/sleepy/relaxed/gentile/kind/caring/helpful
- Pink = Innocent/naive/clueless
- Grey = Cautious/careful/skeptical/fearful/worried
- Mix of Grey and Black = Shadow type
- Brown = Shame/guilt/embarrassment
- Black = Powerful/secretive/greedy
- Mix of Black and Purple = Shadow type
- White = Truthful/honest/mentally stable
- Mix of White and Grey = Wind type
- Mix of White and Light Blue = Sky type
- Mix of White and Yellow = Light type
Ice/snow manipulation- User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Limitations:
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be unable to create ice, being limited to manipulating only from already existing sources.
- Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
- Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under various forces.
- Melt under extreme heat.
Death sense- The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
Limitations:
- May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
- May be always on (passive).
- May not work on the user's own death.
- Only works on beings capable of dying.
- May only work on beings with a soul.
- May only be able to see natural death.
- Deaths may always happen despite the user's actions.
- They may come out as signs or clues.
Sin detection- User can sense the presence of sins/vices and possibly gain detailed understanding about the sins/vices they are sensing, including the amount/type of sins/vices they are sensing. The sins appear to the user as mutant, horrid creatures that surround the target.
Limitations:
- Some targets may be immune to the users' detection.
- Range of ability varies from user to user.
- Sensing everyone's sins may have negative effects to users mind.
Tine
Death sense- The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
Limitations:
- May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
- May be always on (passive).
- May not work on the user's own death.
- Only works on beings capable of dying.
- May only work on beings with a soul.
- May only be able to see natural death.
- Deaths may always happen despite the user's actions.
- They may come out as signs or clues.
Fire/heat manipulation- User can create, shape and manipulate fire and heat by increasing the kinetic energy of atoms and thus making things heat up, for various effects and combinations. The user can choose to make the fire of any color that they choose (pink, neon green, white, black, etc.- but NOT rainbow or clear).
Limitations:
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be unable to create fire, being limited to manipulating only from already existing sources.
- Creation of fire may depend on the amount of moisture around, wet areas such as swamps or beaches could make this difficult or impossible.
- Fire is affected by everything that normal fire would be.
- Can be put out by water.
- User may lose control of the fire is strong gusts of wind are present.
- User may burn themselves on accident.
- Does not work underwater, the rain forest or in high altitude areas to to the air's lower oxygen content.
- Requires immense concentration- lack of concentration may result in unintentional severe injury or even death of the user or someone nearby.
- Cannot destroy rock/stone, hardened mud/clay, or brick.
Scath
Dark type
Enhanced immune system- less prone to illnesses and infection. Always activated (passive).
Limitations:
- User is still prone to heatstroke, hypothermia, parasites, poison (though it delays the effects of poison by at most a day after contact), and physical harm.
Hypnosis-
Shadow hopper-
Memory manipulation/creation- The user can insert false memories, create phobias, and create voices in another canine's mind to drive them mentally insane. Limitations:
- Target must be within eyesight of user.
- Target may counter this by thinking of positive things/events.
- Cannot be used if target and user are moving at high speeds.
Dream visitation- User is able to take on an astral form and visit someone who they're thinking of in the target's dreams to converse with them. Limitations:
- Target must be asleep.
- User may be affected by events that are happening within the target's dreams; both positive and negative.
- User must be in deep meditation to activate this power.
- User may suffer from headaches, dizziness, blurry vision, or fatigue after using this power.
Spirit Form- User can take on a spirit form for a brief time. This power is often used by the user to spy on others; as this form makes it possible to vanish inside solid objects and to harmlessly pass through them.
Limitations:
- User must find a safe, protected place before they use this power.
- User's physical body can still be harmed by others while the user is in this form.
- Cannot be used in battle.
- The user is still visible to others while in this form.
- Does not work underwater.
- User must enter a full meditative state before this power is activated.
- User may suffer from blurry vision, headaches, or dizziness after using this power.
Fear inducement- User can cause another to feel an immense amount of dread and fear by sight alone. This may sometimes stun the target for a brief time. May also be used to manipulate others.
Limitations:
- User must be able to see the target and vice versa.
- May always be active (passive).
- Does not work if target and/or user are moving at high speeds.
- Does not work in dark places.
Vertigo inducement- The user emits a series of high-pitched clicks by using their tongues and teeth. The clicks make anyone within a three foot radius of the user feel dizzy, disoriented, unbalanced, or confused. May cause deafness in rare cases by bursting the eardrums of the target.
Limitations:
- User is not always immune to their own attacks.
- Requires focus to activate.
- Fades after a few seconds; recharge time is up to two hours
- Not as effective if the user and the target are moving at high speeds.
- Target must be within eyesight of the user.
- If the user becomes distracted while using this power, it automatically shuts off and the target is spared of any of its ill effects.
- Does not work underwater, at high altitudes, or in caves.
- Does not effect those who are deaf.
Telepathy- User can read/sense another canine's thoughts, communicate with them mentally, and/or affect their minds/thoughts. Telepathy falls into two categories: Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind.
However, there are side effects:
- Does not work on mindless beings (corpses, animated objects, robots, etc.).
- Limited to a certain range to work, including touch or eye contact only.
- Limited to one target at a time to focus on.
- May be constantly active (passive)and have to constantly hear thoughts.
- Since the user constantly hears thoughts, this power becomes ineffective in large crowds.
- May not be able to read impulsive actions.
- May get overwhelmed by too many thoughts.
- Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
- The more intense the thought, the louder it sounds to the user.
Miasma emission- User can exude toxic gases by opening their mouths and exhaling, causing various effects on others who inhale these fumes including hyper stimulation, lethargy, coma, dizziness, itchy/watery eyes, temporary blindness, or chemical burns on the body. Because gas diffuses indefinitely in concentration, it becomes less potent and less concentrated once it has expanded.
However, there are side effects:
- May be constantly active.
- User may be incapable of singling secreted chemical.
- Gas is not always toxic to the target.
- Sometimes incapable of bodily harm.
Tracking evasion- User is able to cover up their scent and their paw prints fade soon after they are made.
However, there are side effects:
- Requires focus to activate.
- Only lasts for up to 40 seconds and requires a "cool down" time of about an hour before it can be used again.
- User usually suffers from fatigue and slowed reflexes after this power has been used.
Ionsai
Good coordination
Enhanced physical strength
Muscle manipulation
Fat manipulation
360 degree vision- User is able to rotate their head in every which way; like an owl, without feeling any sort of pain.
Risks:
- Rotating head too fast/too sudden may result in whiplash or a broken neck for the user.
- Always active (passive).
Necromacy- The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways), or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.
Domhan
Earth type
Sound mimicry- User can mimic the sound of anything in their surroundings; from a trickling stream, rain, or wind through trees to a cricket's chirp or a lion's roar. Often used when hiding, for intimidation purposes, or by some males to woo females.
Whittle- User can reshape small pieces of wood or small chunks of rock (i.e. twigs/sticks,small fallen branches, small rocks) into small figurines of various animals or useful items like a box or bowl for their personal use, as items to trade, or for gifts. The user may also choose to add intricate carvings and detail to their works. The more fine/intricate the detail, the higher amount of focus and energy needed. The crafted items do NOT need to be purchased from the site store.
Limitations:
- User cannot create weapons or sharp edges.
- Can only be used twice in every RL (real life) month (to avoid abuse of this power).
- User may suffer from headaches after using this power.
- Does not work with wet wood.
- Wooden items are still prone to rotting if left out in the elements.
- Stone items are still prone to erosion by wind and water if left out in the elements.
- User may suffer from fatigue
Photosynthesis- By laying out in a patch of sunlight fully exposed, the user is able to restore mild injuries that they sustained (i.e. shallow cuts, bald patches, and puncture wounds). They can also use this by means to get nourishment and energy when there is a lack of prey (i.e. a famine or during the Winter months). Little leaves of any shape typically sprout among the fur behind the user's ears, down the back of their neck and spine, and on the tail. The leaves change colors in the Fall months, are gone in the Winter months (with the exception of a few leaves due to the shorter days), and grow back in the Spring months; a cycle that repeats itself every year. Always activated (passive).
Limitations:
- Does not work at night, in the shade, or on overcast days.
- User cannot heal the physical wounds of others.
- User becomes moody and lethargic/drowsy if they don't lay in the sun at least once a day.
Pollen scatter- Every time the user shakes their coat, pollen is released into the air around them and will fertilize the plants around them. Typically at its most intense in the Spring months. Practically nonexistent during the Winter and Fall months. Always activated (passive).
Limitations:
- User cannot choose to scatter pollen for a particular plant that they want; it's totally random.
- May cause sneezing, coughing, and mild breathing problems for those around the user (even the user themselves); canines under a year and over seven years are more negatively affected than a full-grown, healthy canine (those that are sick are negatively impacted as well).
Scmall
Sky type
Fog manipulation By moving a paw or even a tail, the user is able to manipulate fog into various shapes and forms. They can also use this to make a fog "cloak" or "screen"around them in order to avoid bringing unwanted attention and it may mute/distort any sounds that the user may make or their scent (does not completely conceal sound or scent).
- User cannot generate fog out of nothing; they must work with existing fog.
Uisce
Water type
Aquatic understanding- User is able to communicate via telepathy with all sea creatures (sharks, seals, whales, sea snakes, fish, etc.).
Limitations:
- Always active (passive) for small sea creatures like octopi, small squid, crabs, cuttlefish, and smaller fish (trout, herring, blue tang, clown fish, eel, etc.).
- Also works for the juveniles of large sea creatures to some extent.
- Larger sea creature (whale, sea turtle, orca, dolphin, ray, manatee, seal/sea lion, shark, etc.) = more focus to try to communicate with them.
- Target must be within user's eyesight.
- Does not work on dry land, but it works on beaches.
- Does not work on shellfish, jellyfish, coral, buried/hidden sea creatures, plankton, or sponges.
- Works in fresh water and in salt water.
Water purification- By dipping their muzzle or paw into a body of water contaminated by trash, bacteria, or chemicals, the user is able to purify that body of water in order for it to be safely consumed and for others to swim in it. This also makes salt water drinkable for the user (and the user only). The user is also able to sense contaminated/unclean bodies of water within a 10yd radius of themselves.
Limitations:
- User may become violently ill for a few days after purifying a contaminated body of water.
- Always activated (passive).
Condensation- The user is able to exhale a small cloud of water vapor in front of them, which is often used to cool themselves or another off on a hot day. This can also be used to water small plants (no bigger than a shrub).
Limitations:
- Does not work in regions with little or no water.
- More likely to fail during a drought.
- Works best if used near a natural water source (lake, river, ocean, pond, etc.) or in areas with high humidity.
- Not as strong in the Summer and Winter months.
Aqua Radar- Using water molecules that are in the air as well as the atmospheric pressure, the user is able to predict (with some accuracy) if any rain/snow storms, hurricanes, floods, or tidal waves are going to hit. Always activated (passive).
Limitations:
- Time and location of the strike are approximate.
- User can't tell for sure what natural disaster out of those listed is going to hit. They can use the temperature, location, and season to form an educated guess.
- Does not work underwater or in dry regions.
- Hard to use at high altitudes due to the change of atmospheric pressure.
Flam
Fire type
Fever- The user's body temperature is unusually hot and allows him/her to make quick, sudden movements at high speeds for a short period of time. Always activated (passive).
Limitations:
- User may unintentionally singe the fur of another canine when touched. User does not notice this heat radiating off of their body.
- Reflexes slowed in cold regions and during the Winter and Fall months.
- User does run the risk of overheating and fainting if they fail to slow down and take breaks often from running.
- User is capable of singing leaves and twigs on contact.
- User cannot use this to create fire or to burn wood or food on contact.
- Reflexes also slowed if user gets wet.
- Does not work underwater.
Blood boil- User is able to heat their blood up to high temperatures in order to allow for a brief increase in power and speed.
Limitations:
- If user is attacked while this power is in use, the user's blood may give the attacker first degree or rarely second degree burns. Can blind the attacker if it lands in their eyes. Can also cause bare/exposed skin (nose, inside of ears, paw pads, tongue, groin) to redden and become covered in painful pus-filled blisters that may need to be popped.
- Plants splattered with any heated blood is singed and may occasionally burst into flame if they are dry.
- If activated for too long, the user runs the risk of overheating and fainting.
Heat compress- By laying a paw or muzzle on another, the user is able to relieve them of any sore or stiff muscles.
Convection- The user absorbs some of earth's geothermal energy to heat up their nails or teeth just enough to burn flesh to the second degree at most before putting that used energy back into the earth.
Limitations:
- User must be touching the ground with at least two paws.
- User does run the risk of burning themselves in the first degree should they lick themselves or take care of a bothersome itch while this power is in use.
- Does not work when there's snow or waterlogged earth on the ground.
- If activated for too long, the user runs the risk of overheating and fainting.
Gaoithe
Wind type
Fiach
Life pulse- User is able to detect the heartbeat of any living thing within a ten foot radius as vibrations through the earth. From this, they can tell how fast a creature is moving, how close it is to the user, its health condition, and its size. Always activated (passive).
Limitations:
- Does not work on animals in the air or in trees; animals must be directly on the ground.
- User cannot use an animal's heartbeat to determine its species or age.
Cosaint
Stoirm
Electric type